![]() ![]() A Wii U version is also in development and is scheduled for release in 2015. Project Cars is set to hit PlayStation 4, Xbox One, and PC on November 18 in North America and November 21 in Europe. CPU 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940 GRAPHICS nVidia GTX 260, ATI Radeon HD 5770 MEMORY 4Gb RAM, 1Gb VRAM. Last week, publisher Bandai Namco revealed eight new tracks that will appear in the game. The screen refreshes 60 times per second – we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.” Project Cars does that way more than any other game – they’re all doing that significantly lower. High quality 720p Project Cars Background and photos Customize your desktop, mobile phone and tablet with our wide variety of cool and interesting 720p Project Cars Background in just a few clicks. We measure the input you’re doing on the controller 250 times per second. Download 720p Project Cars Background photos for any device and screen size. “What people don’t know is that the physics underneath runs at 600 times a second. ”For a racing game, 60fps is hugely important,” he said. Tudor went on the explain the importance of running at 60 frames per second for a racing game. But other days you hit 60fps, and it’s awesome.” Sometimes you look at the game and think oh god, that’s not working, that’s not working. “Towards the end of the game you’re always optimizing, and during development it’s a roller coaster. “But it’s not representative of the final quality. ”On Xbox One it’s not quite 1080p at the moment,” Slightly Mad Studios’ Andy Tudor told Eurogamer. The developer revealed to Eurogamer at EGX that the Xbox One version isn’t quite running at 1080p yet, but the team is aiming to get it there. Slightly Mad Studios is aiming to have Project Cars running at 1080p resolution and 60 frames per second on both PlayStation 4 and Xbox One at launch, the developer has confirmed. ![]()
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