![]() ![]() Find all our dev documentation and code examples here. Developers You can develop experiences for Varjo headsets using the 3D tools you’re already familiar with.Varjo Account Portal Sign in to Varjo Account Portal to control the different type, length and seat configured subscriptions that can be assigned to individual users of Varjo XR-3 and VR-3.We’ll guide you through the software installation, headset setup, and help you get the most out of your device. Get Started Get started with the Varjo headset.Find your nearest reseller and get in touch with them for a demo. Varjo Resellers Varjo has over 35 certified resellers across North America, Europe, Asia-Pacific, and Middle East.Elevate your virtual world with true-to-life colors, brightness, and stunning visual clarity. Varjo Aero Designed for professional VR.By powering true-to-life virtual reality experiences, the Varjo VR-3 enables a deeper level of focus in your daily workflow. Varjo VR-3 Human-eye resolution VR with hand tracking.Varjo XR-3 Varjo XR-3 delivers the most immersive mixed reality experience ever constructed, with photorealistic visual fidelity across the widest field of view of any XR headset.If Project Cars was just releasing on consoles now and didn’t have VR yet, I’m sure the story would be the same. It’s more of a timing issue that is driving the priorities of the two developers. Project Cars also had the benefit of developing for the console and PC together before Kunos started their console port. ![]() By the time Kunos had the SDK and CV1 to work with, their console game was already under way. Also one of the issues Kunos had is that even though they had VR working on the DK2, Oculus decided to make that SDK no longer work with the CV1. I’m sure that once everything is going smooth with sales and patches, VR is next on the list. They just released the console version of their game with serious overhauls in fidelity that also transferred to their already existing PC market. It wouldn’t make sense to jump on it right now. Think of the fact right now probably only about 15-20% of all people that ordered a Vive or CV1 Rift actually received theirs, and most of the rest still have to wait a month to 4 months. ![]() Simply showing the in-game view, with the in-game wheel and arms, would look pretty much the same.Ĭonsole is a much bigger market compared to the just barely existent VR market, and Kunos Simulazioni is a rather small team making a big game. I’m not sure quite what the point is, in this case. The end result of this is a video which looks like what the player sees in-game, except with their real life hands and wheel instead of the virtual ones. The two views are brought together: the in-game view is superimposed on the green material in the real life view (and, apparently, the in-game wheel and hands have been removed, or we’d see them in addition to the real world ones). The headset has a camera on the ouside, filming the real world (ie the green screen, the wheel and the player’s arms), so we have two video streams – the real world view from the camera on the headset, and the in-game view. The person puts on a VR headset, so they can’t see any of the real world anymore, but see the game in VR. Here’s how I understand it.Ī person has their wheel set up with green material behind it, and to the sides of their seat, so when they sit down they’re surrounded by green, except for the wheel and their seat. However, the desire seems still to be there to bring AC to the recently released Oculus Rift consumer edition: “Although the retail version of Oculus Rift is finally available, at the moment our core team is focused on the submission and release of Assetto Corsa for consoles…” Recently however, the title’s VR support seems to have stalled, with the developer stating development focus efforts have been focused elsewhere just now: The results are an impressive demonstration of the Oculus Rift’s tracking accuracy and how close the AC’s representation of real life racing is right now – with the physical and virtual worlds closely aligned in motion.Īssetto Corsa (which means “Racing Setup” in Italian) has included preliminary virtual reality support for some time, with Oculus Rift DK1 support added back in 2013. This new video, produced by racing enthusiast Marcel Pfister, uses a green screen technique to mask off the real world, save for his arms and steering wheel, then mesh video capture from the sim racing title Assetto Corsa with headset mounted camera footage. The trend set by the excellent mixed reality videos from Northway Games, showcasing their excellent room-scale title Fantastic Contraption, continued last week with Valve adopting similar techniques to convey the power of the HTC Vive VR system. This enthusiast video which uses green screen video capture to fuse virtual reality footage, demonstrates how impressively accurate VR racing games are becoming. ![]()
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